#include "Objects.h"


CObjects::CObjects(void)
{
	iKind = 0;
	iType = 0;
	Pos = D3DXVECTOR3(0,0,0);
	this->RectArea.left = 0;
	RectArea.right = 50;
	RectArea.top = 0;
	RectArea.bottom = 50;
	this->CurFrame = 0;

	Die = false;
}


CObjects::~CObjects(void)
{
}

CObjects::CObjects(int kind,int id, D3DXVECTOR3 pos, RECT rect)
{
	iKind = kind;
	iType = id;
	Pos = pos;
	RectArea = rect;
	Die = false;
}
